Electronic Arts Layoffs
Industry Consumer · Location SF Bay Area · United States · Subscribe (RSS)
Electronic Arts has 4 publicly reported layoff rounds on record between February 28, 2023 and April 29, 2025. A total of about 1,950 employees were affected across these rounds.
Layoff history
Electronic Arts cut more than 300 employees on April 29, 2025, with roughly a third of the positions coming from Respawn Entertainment, the studio behind Apex Legends and the Star Wars Jedi series. Alongside the job cuts, EA cancelled two early-stage incubation projects at Respawn, including a Titanfall extraction shooter internally codenamed R7. The company said the changes were designed to 'more effectively align teams and allocate resources in service of driving future growth.' Respawn said it was 'deeply grateful to every teammate affected,' and an EA spokesperson noted the company was working to help affected employees explore new internal opportunities. It was the second significant reduction in under 18 months, following a 5% workforce cut in February 2024. No specific severance terms were disclosed.
Reason: Organizational restructuring, project cancellations
Source: bloomberg.com
Electronic Arts cut 670 jobs on February 27, 2024, equal to 5% of its global workforce, as the company moved away from licensed third-party intellectual property toward its own franchises and live-service games. The restructuring also brought the cancellation of Respawn Entertainment's untitled Star Wars first-person shooter as well as several mobile titles including Kim Kardashian: Hollywood and Lord of the Rings: Heroes of Middle-earth. Ridgeline Games, which had been developing a Battlefield single-player campaign, was closed entirely. EA president Laura Miele cited "a rapid player shift toward large open-world games, massive communities, and live services" as the driving logic. CEO Andrew Wilson said the company's primary goal was helping affected workers find new roles or transfer to other projects. EA set aside $125 million to $165 million for the restructuring in total, with $40 million to $55 million earmarked for severance and employee-related costs, and expected the process to wrap by the end of 2024.
Reason: Strategic shift from licensed IP to owned franchises and live services
Source: cnbc.com
Electronic Arts disclosed a workforce reduction affecting its SF Bay Area operations in March 29, 2023. Approximately 780 roles were eliminated.
Source: wsj.com
Electronic Arts disclosed a workforce reduction affecting its Baton Rouge operations in February 28, 2023. Approximately 200 roles were eliminated.
Source: kotaku.com
Data for Electronic Arts is compiled from public WARN Act filings and reporting linked above. See our methodology.